Z-FiT is implemented by connecting to Zemita Fitness (Z-FiT) product through Bluetooth and is composed of Boomboom, Touch block, Fit Shoot, Boxing and Tank games.
Z-FiT is an app implemented by connecting to Zemita Fitness (Z-FiT) product through Bluetooth.
Zemita Fitness (Z-FiT) allows anyone to easily test his/her power, speed and strength and experience real-life hit without risking physical damage. Z-FiT app consists of Boomboom, Touch block, Fit Shoot, and Boxing games.
Concept of Hit:
The players physically hit the Z-FiT target. Through Bluetooth, these hits are measured in degree and recorded in app database.
The goal of BoomBoom game is to eliminate bombs through hits.
- Bombs are released randomly from 3 points. Hitting the respective Z-FiT target will decrease the bomb’s energy by the hit energy.
- When bomb no longer has energy, it disappears.
- When bomb reaches the ground it blows up and my energy decreases by the bomb’s remaining energy.
- The player levels up after eliminating certain number of bombs.
The goal of Touch Block is to quickly hit the displayed color blocks to eliminate them.
- The bottom color block disappears if the player hits the respective Z-FiT target.
The goal of Fit Shoot game is to use my airplane to eliminate enemy airplanes.
- Enemy airplanes of varying energy appear randomly in 5 points.
- Hitting the right or left target of Z-FiT will move my airplane in respective direction.
- Hitting the middle target of Z-FiT will release the missile of my airplane.
- The degree of my missile power depends on the power of my hit.
- My energy decreases if the enemy airplane passes by.
- The player levels up after eliminating certain number of enemy airplanes.
The goal of Boxing game is to defeat the opponent player by hitting Z-FiT.
- The opponent moves randomly to left, center, or right.
- Hitting respective Z-FiT target will decrease the opponent’s energy.
- My energy decreases if I do not hit under time limit or hit the wrong target.
Tank is played by three players and is about eliminating obstacles as soon as possible.
Obstacles are ordered randomly and each obstacle has different energy value.
Regardless of hit power, obstacles lose 1 energy point after each hit.
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